Section 02 of 08 ยท 4 entries
The Kennel Weeks
The long flat middle of a stay: the timetable that governs a kennel day, the noise the building makes, what occupation actually means, and the number every shelter watches.
Entries in The Kennel Weeks
in the order they happen- 02.1Runs and rotasA kennel day is a timetable: feeding, cleaning, walking, enrichment. What slips first when staffing is short.
- 02.2NoiseConcrete and mesh make a kennel block deafening, and sustained noise changes behaviour measurably.
- 02.3Length of stayThe number every shelter watches, and the reason it is not a simple good or bad.
- 02.4Enrichment is not toysOccupation, choice and something to do with the nose.

The other seven sections
all 27 entries โ
01IntakeArrival, the card, and the first seventy-two hours. 4 entries
03AssessmentWhat a test asks and what it cannot tell you. 3 entries
04FosteringThe single thing that changes an animal's chances most. 3 entries
05The MatchHow a match is made, and how it is refused. 4 entries
06The ReturnThe one everybody dreads, and what it teaches. 3 entries
07DecompressionThe fortnight after the animal gets home. 3 entries
08The TradeThe people who do this work. 3 entries